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The future of online games (1)

Given the current market, a market filled with lots of small gamehosters and a few bigger professional ones, the question is not ‘if the market will change’ but ‘when does the market change’. The...

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The future of online games (2)

In yesterdays post I discussed the biggest problem in the online game industry. Today I will discuss a solution that has already been put into practice by two publishers. Licensing: new developments EA...

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Gaming Season 2007/2008 opened

Yes, gaming season 2007/2008 is coming closer every day. In the next few months 6 huge multiplayer games will hit the stores: Quake Wars Crysis Call of Duty 4 Medal of Honor Airborne HL2 episode 2 with...

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Bigger is better; why do some developers go the wrong way?

Rumors say Battlefield 3 will support up to 40 people per team. With two teams in each online play, the server supports 80 people. The more players, the bigger the server, the better. Gameserver with a...

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i3D.net to host Race 07 worldwide

Last Wednesday, gameserver provider (GSP) Interactive 3D and game developer SimBin, signed a exclusive hosting agreement for SimBin’s newest game title “RACE 07 – The Official WTCC Game”. Interactive...

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How does packet loss affect all players across the network?

Well, here you see the worst caste scenario. The Battlefield 2 Ranked game servers maintain a constant connection to the EA/GameSpy backend for stats processing. If this connection is interrupted, all...

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